Update of bug #3194 (project wesnoth):

                  Status:                    None => Wont Fix               

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Follow-up Comment #2:

unit don't "become" invisible, they are visible all the time depending on
other conditions, and it's very hard to know if they were previously visible,


adding an animation there is very tricky, so... won't do.

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  <http://gna.org/bugs/?3194>

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