URL:
<http://gna.org/patch/?801>
Summary: details to stderr too when a network::error
exception is caught in game_controller::play_multiplayer()
Project: Battle for Wesnoth
Submitted by: shadowmaster
Submitted on: Wednesday 09/05/07 at 17:52
Priority: 5 - Normal
Status: None
Privacy: Public
Assigned to: None
Originator Email:
Open/Closed: Open
Discussion Lock: Any
_______________________________________________________
Details:
This patch displays the network::error exception message in stderr too when
that error is caught in game_controller::play_multiplayer(). Quite an useless
patch, I think this kind of information should go to stderr apart from
appearing in a GUI dialog, both for bug reports (which usually attach stderr
outputs) and people who don't pay attention to the GUI, but only to the
console output.
It outputs to stderr *before* displaying the GUI dialog, just in case
something worse happens, which would unable the user to see the message.
_______________________________________________________
File Attachments:
-------------------------------------------------------
Date: Wednesday 09/05/07 at 17:52 Name: neterr_stderr_first.patch Size:
967B By: shadowmaster
<http://gna.org/patch/download.php?file_id=2911>
_______________________________________________________
Reply to this item at:
<http://gna.org/patch/?801>
_______________________________________________
Message sent via/by Gna!
http://gna.org/
_______________________________________________
Wesnoth-bugs mailing list
[email protected]
https://mail.gna.org/listinfo/wesnoth-bugs