Update of bug #6523 (project wesnoth):
Summary: Allied chat sometimes visible to observers => team
messages are sometimes relayed to everyone
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Follow-up Comment #10:
A comment from src/server/server.cpp:1332:
"At the moment, if private messages are mixed in with other data,
then let them go through. It's exceedingly unlikely that
this will happen anyway, and if it does, the client should
respect not displaying the message."
That seems to explain this bug since observers apparently don't respect not
showing private messages.
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