URL:
  <http://gna.org/bugs/?9954>

                 Summary: Allow offensive units to choose to hold back on
attacks
                 Project: Battle for Wesnoth
            Submitted by: oesten
            Submitted on: Sunday 09/09/2007 at 03:31
                Category: Feature Request
                Severity: 3 - Normal
                Priority: 5 - Normal
              Item Group: User Interface
                  Status: None
                 Privacy: Public
             Assigned to: None
        Originator Email: 
             Open/Closed: Open
         Discussion Lock: Any
                 Release: 1.3.7
        Operating System: Windows

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Details:

I think it would really add an extra element of depth to strategy to allow
units on the attack to hold back on their offensive blows, for the sake of
maintaining an easily killable unit as a buffer or to allow a weaker unit to
make the killing blow to advance in XP.  It would also add an element of
realism to the battle, sort of like having an experienced fighter tutor a
novice by having the novice watch the preceding blows, then the novice puts
the observations into practice by finishing the opponent.

As far as the user interface is concerned, all that would need to be added
are additional weapon options (for each damage level possible per weapon) and
an additional logic statement (if (defender HP)=(desired damage level) then
(stop attack or miss all remaining shots).

So, say there exists an Elvish Marksman with two weapons, a sword (6-2) 70%
and a longbow (8-4) 70%.  Say it's attacking a Troll Whelp with 30 HP
remaining.  It would have two options for the sword; stop after lowering the
Troll HP to 24 if possible, or stop after lowering it to 18 if possible , and
four options for the longbow; stop after lowering it to 22, 14, 6, or 0.  If,
perchance, it lowers its health to 6, an Elvish Fighter could then swoop in
for the kill and the XP.  The Troll Whelp would get to use all of its
counterattacks against the Marksman.

I'd like to point out that this feature enhancement would go extremely well
with two other feature requests I've put in, "Display Damage Calculations
with offensive options", and "Allow defensive units to hold back on
counterattacks".

My apologies if this suggestion has already been put forth; it's kind of a
hard thing to search for, since it can be worded several different ways with
very common words.  I put it's importance a bit higher than a wish or minor,
because I do believe this would be a significant enhancement to gameplay.




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