URL:
<http://gna.org/bugs/?9990>
Summary: post-heal "side turn"-like event hook
Project: Battle for Wesnoth
Submitted by: rhuvaen
Submitted on: Thursday 09/13/2007 at 20:59
Category: Feature Request
Severity: 1 - Wish
Priority: 5 - Normal
Item Group: WML
Status: None
Privacy: Public
Assigned to: sapient
Originator Email:
Open/Closed: Open
Discussion Lock: Any
Release: trunk
Operating System: any
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Details:
I wish there was an event hook in all ways similar to "side turn" but
happening after healing (and all other bookkeeping/automatic actions). That
means, the event happens just before control is given to the player.
Use-case: I'm adjusting max hitpoints manually to simulate uncurable damage
(dehydration). I'm sure there are other uses: restoring statuses, for
instance.
Currently I'm using a select event for this, but this means while the
hitpoints change after the first click on the unit, the player can mouseover
all the units beforehand, and see the temporary status.
I'm just assigning this to Sapient now (no offense). ;)
_______________________________________________________
Reply to this item at:
<http://gna.org/bugs/?9990>
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