URL:
  <http://gna.org/bugs/?9990>

                 Summary: post-heal "side turn"-like event hook
                 Project: Battle for Wesnoth
            Submitted by: rhuvaen
            Submitted on: Thursday 09/13/2007 at 20:59
                Category: Feature Request
                Severity: 1 - Wish
                Priority: 5 - Normal
              Item Group: WML
                  Status: None
                 Privacy: Public
             Assigned to: sapient
        Originator Email: 
             Open/Closed: Open
         Discussion Lock: Any
                 Release: trunk
        Operating System: any

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Details:

I wish there was an event hook in all ways similar to "side turn" but
happening after healing (and all other bookkeeping/automatic actions). That
means, the event happens just before control is given to the player.

Use-case: I'm adjusting max hitpoints manually to simulate uncurable damage
(dehydration). I'm sure there are other uses: restoring statuses, for
instance.

Currently I'm using a select event for this, but this means while the
hitpoints change after the first click on the unit, the player can mouseover
all the units beforehand, and see the temporary status.

I'm just assigning this to Sapient now (no offense). ;)




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