Update of bug #9968 (project wesnoth):

                  Status:                    None => Invalid                
             Open/Closed:                    Open => Closed                 

    _______________________________________________________

Follow-up Comment #3:

I'm closing this "bug" and changing it to invalid.

The problem wasn't related to the animation at all (which was working), but
due to the fact that I forgot to remove the old [item] image placed at the
location of these animated terrains.

So it was just the [item] placed on top of the animation which caused this
effect... an oversight by me. :)

    _______________________________________________________

Reply to this item at:

  <http://gna.org/bugs/?9968>

_______________________________________________
  Message sent via/by Gna!
  http://gna.org/


_______________________________________________
Wesnoth-bugs mailing list
[email protected]
https://mail.gna.org/listinfo/wesnoth-bugs

Reply via email to