URL:
<http://gna.org/bugs/?10273>
Summary: Teleportation fails to update fog
Project: Battle for Wesnoth
Submitted by: benurban
Submitted on: Tuesday 11/06/2007 at 06:43
Category: Bug
Severity: 3 - Normal
Priority: 5 - Normal
Item Group: Units
Status: None
Privacy: Public
Assigned to: None
Originator Email:
Open/Closed: Open
Discussion Lock: Any
Release: 1.3.9
Operating System: Mac OS X 10.4
_______________________________________________________
Details:
While playing as the Windsong faction (Extended Era x.31.0-pre21), I
encountered a rather odd effect when I was using Sky Shards and Sky Crystals.
Whenever I would teleport one, the fog would not be updated. When there was
an enemy adjacent to the destination that was obscured by fog, I found that
teleporting there not only failed to keep the unit selected (as it otherwise
would), but it also did not deplete my movement. I am not sure what might
cause this latter effect, but I suspect it's because of the assumption that a
unit can never move into a tile that it can't see (which is false in this
case, obviously). I propose that the fog calculation should take
teleportation into account, and that it should be updated whenever a
teleportation occurs.
The fog does get updated when a unit moves or attacks after the teleportation
occurs.
I have not tested this on Silver Mages.
_______________________________________________________
Reply to this item at:
<http://gna.org/bugs/?10273>
_______________________________________________
Message sent via/by Gna!
http://gna.org/
_______________________________________________
Wesnoth-bugs mailing list
[email protected]
https://mail.gna.org/listinfo/wesnoth-bugs