URL:
  <http://gna.org/bugs/?10273>

                 Summary: Teleportation fails to update fog
                 Project: Battle for Wesnoth
            Submitted by: benurban
            Submitted on: Tuesday 11/06/2007 at 06:43
                Category: Bug
                Severity: 3 - Normal
                Priority: 5 - Normal
              Item Group: Units
                  Status: None
                 Privacy: Public
             Assigned to: None
        Originator Email: 
             Open/Closed: Open
         Discussion Lock: Any
                 Release: 1.3.9
        Operating System: Mac OS X 10.4

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Details:

While playing as the Windsong faction (Extended Era x.31.0-pre21), I
encountered a rather odd effect when I was using Sky Shards and Sky Crystals.
 Whenever I would teleport one, the fog would not be updated.  When there was
an enemy adjacent to the destination that was obscured by fog, I found that
teleporting there not only failed to keep the unit selected (as it otherwise
would), but it also did not deplete my movement.  I am not sure what might
cause this latter effect, but I suspect it's because of the assumption that a
unit can never move into a tile that it can't see (which is false in this
case, obviously).  I propose that the fog calculation should take
teleportation into account, and that it should be updated whenever a
teleportation occurs.

The fog does get updated when a unit moves or attacks after the teleportation
occurs.
I have not tested this on Silver Mages.




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