URL:
<http://gna.org/bugs/?10284>
Summary: Unit images refresh
Project: Battle for Wesnoth
Submitted by: ken_oh
Submitted on: Thursday 11/08/2007 at 13:47
Category: Feature Request
Severity: 1 - Wish
Priority: 5 - Normal
Item Group: WML
Status: None
Privacy: Public
Assigned to: None
Originator Email:
Open/Closed: Open
Discussion Lock: Any
Release: 1.3.9
Operating System: n/a
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Details:
I'd like a way to refresh unit graphics once they've been changed via
[store_unit]/[unstore_unit].
http://www.wesnoth.org/forum/viewtopic.php?t=18347
Currently, to change unit graphics you have to use [variation]. But, if you
want to make a unit flexible enough to include several armor types along with
a ton of [attack_anim] for each armor, you have to include a variation for
each armor type, which includes all of the [attack_anim]'s.
The end result is a huge unit file. What I wanted to do is make a unit file
that includes 5 armor types with 10 attack variations. That makes a unit
within the save game something like 30,000 lines long.
It would be a lot more efficient if there were some command that refreshes
the image graphics, like a super [redraw].
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