Update of bug #10458 (project wesnoth):
Assigned to: None => esr
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Follow-up Comment #1:
This seems caused by the Outlaw Ranger which was renamed to Ranger. I suppose
that these Outlaw Rangers comes from an old savegame (the AI try to find the
movement info of this unit, assume that the unit type exists since the unit
does, but because the name is obsolete, it's not recorded in the global unit
types list and so the crash).
esr: since you know about this change, maybe you can confirm ?
For my part, I will try to add robustness to this AI function, we can avoid
crash but it will continue to see unknown unit type in these old savegame. I
don't know yet what AI behavior I will use for that, but we probably need
some error message to inform about the problem (and even a strong one,
because with this inconsistency other bugs can appear)
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