Update of bug #10418 (project wesnoth):

                  Status:               Confirmed => Fixed                  
         Discussion Lock:                     Any => Locked                 

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Follow-up Comment #2:

Prevented the event from firing at the villages near the necromancer. It was
not supposed to happen anyway, as it allows to swarm it with units.

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  <http://gna.org/bugs/?10418>

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