URL:
<http://gna.org/bugs/?10468>
Summary: assert(player_number_...) after the last player in
replay
Project: Battle for Wesnoth
Submitted by: alink
Submitted on: Saturday 12/08/2007 at 05:44
Category: Bug
Severity: 5 - Blocker
Priority: 5 - Normal
Item Group: None of the others
Status: None
Privacy: Public
Assigned to: None
Originator Email:
Open/Closed: Open
Discussion Lock: Any
Release: r22193
Operating System: linux
_______________________________________________________
Details:
Problem comes from replay_controller.cpp:286
play_side() increment player_number_ and so after the last player,
play_slice() work with an invalid player_number_ and triggers the assert from
current_team().
Replays are a mystery for me, and when trying to cleanly fix this, I must
stop myself to rewrite all this unknown code and features.
_______________________________________________________
Reply to this item at:
<http://gna.org/bugs/?10468>
_______________________________________________
Message sent via/by Gna!
http://gna.org/
_______________________________________________
Wesnoth-bugs mailing list
[email protected]
https://mail.gna.org/listinfo/wesnoth-bugs