URL:
  <http://gna.org/bugs/?10468>

                 Summary: assert(player_number_...) after the last player in
replay
                 Project: Battle for Wesnoth
            Submitted by: alink
            Submitted on: Saturday 12/08/2007 at 05:44
                Category: Bug
                Severity: 5 - Blocker
                Priority: 5 - Normal
              Item Group:  None of the others
                  Status: None
                 Privacy: Public
             Assigned to: None
        Originator Email: 
             Open/Closed: Open
         Discussion Lock: Any
                 Release: r22193
        Operating System: linux

    _______________________________________________________

Details:

Problem comes from replay_controller.cpp:286
play_side() increment player_number_ and so after the last player,
play_slice() work with an invalid player_number_ and triggers the assert from
current_team().

Replays are a mystery for me, and when trying to cleanly fix this, I must
stop myself to rewrite all this unknown code and features.







    _______________________________________________________

Reply to this item at:

  <http://gna.org/bugs/?10468>

_______________________________________________
  Message sent via/by Gna!
  http://gna.org/


_______________________________________________
Wesnoth-bugs mailing list
[email protected]
https://mail.gna.org/listinfo/wesnoth-bugs

Reply via email to