URL:
<http://gna.org/bugs/?10621>
Summary: THoT: Invaders - if ai takes village that is
surrounded, game hangs
Project: Battle for Wesnoth
Submitted by: truper
Submitted on: Monday 12/31/2007 at 19:07
Category: Bug
Severity: 6 - Security
Priority: 5 - Normal
Item Group: Campaign
Status: None
Privacy: Public
Assigned to: None
Originator Email:
Open/Closed: Open
Discussion Lock: Any
Release: 1.3.13
Operating System: WinXP
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Details:
A Goblin Pillager moved into a village which was surrounded, and I believe
the scenario tried to spawn villagers, but found no available hexes to spawn
them in. The game hung at that point, and CPU usage went to 100%. When I
loaded the autosave, the ai moved differently, so I could not reproduce the
bug, and therefore have not atached a save.
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<http://gna.org/bugs/?10621>
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