Follow-up Comment #5, patch #914 (project wesnoth):
Translating dynamically constructed strings is difficult to do correctly (and
would be in this case a lot of additional work). Really what we need is Error
Codes for the whole project, but since we don't, I'd prefer the Error Details
(in preprocessor.cpp) to be untranslated and the Gener Error Description (in
game.cpp) tp be translated.
(As I already said...)
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