Follow-up Comment #1, bug #10749 (project wesnoth):
Sorry; I hit a carriage return by accident before I was done.
I'm playing "Rise of Wesnoth" on medium difficulty. During the "Temple of
the Deep" scenario I got a pop-up window with the following error message
right after one of my units got killed:
"An error due to possible invalid WML has occurred. The error message is
An invalid weapon has been selected, possibly by the Python AI. When
reporting the bug, please include the following error message:
Condition 'attacker_weapon <static_cast<int>(attacker.attacks().size())'
failed at actions.cpp:262 in function 'battle_content'.
Right after I hit the "ok" button to close the error window, the game
crashed. I'll attach a copy of the relevant save file. Thanks.
(file #3593)
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Additional Item Attachment:
File name: Temple_in_the_Deep-Auto-Save12.gz Size:46 KB
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Reply to this item at:
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