URL:
  <http://gna.org/bugs/?10836>

                 Summary: Standing animations stay accelerated after
releasing SHIFT key
                 Project: Battle for Wesnoth
            Submitted by: uso
            Submitted on: Sunday 01/20/2008 at 22:05
                Category: Bug
                Severity: 2 - Minor
                Priority: 5 - Normal
              Item Group: Graphics
                  Status: None
                 Privacy: Public
             Assigned to: boucman
        Originator Email: 
             Open/Closed: Open
         Discussion Lock: Any
                 Release: 1.3.14+svn
        Operating System: Linux

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Details:

If you select or recruit a unit with standing animations (e.g. a bat) while
you press SHIFT and then release the SHIFT key the animation stays
accelerated for quite a while.
Maybe standing animations shouldn't be affected by acceleration at all?




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