URL:
<http://gna.org/bugs/?10836>
Summary: Standing animations stay accelerated after
releasing SHIFT key
Project: Battle for Wesnoth
Submitted by: uso
Submitted on: Sunday 01/20/2008 at 22:05
Category: Bug
Severity: 2 - Minor
Priority: 5 - Normal
Item Group: Graphics
Status: None
Privacy: Public
Assigned to: boucman
Originator Email:
Open/Closed: Open
Discussion Lock: Any
Release: 1.3.14+svn
Operating System: Linux
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Details:
If you select or recruit a unit with standing animations (e.g. a bat) while
you press SHIFT and then release the SHIFT key the animation stays
accelerated for quite a while.
Maybe standing animations shouldn't be affected by acceleration at all?
_______________________________________________________
Reply to this item at:
<http://gna.org/bugs/?10836>
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