URL:
  <http://gna.org/bugs/?10871>

                 Summary: Send event-triggering moves earlier in MP
                 Project: Battle for Wesnoth
            Submitted by: zookeeper
            Submitted on: Thursday 24/01/08 at 22:57
                Category: Feature Request
                Severity: 3 - Normal
                Priority: 5 - Normal
              Item Group: Networking
                  Status: None
                 Privacy: Public
             Assigned to: None
        Originator Email: 
             Open/Closed: Open
         Discussion Lock: Any
                 Release: trunk
        Operating System: all

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Details:

Currently, in networked MP, if I move a unit which results in a moveto event
(for instance) getting triggered, that move won't get transmitted to the
other players until the event has finished for me.

This is annoying when the event is long, for instance involving a lot of
dialogue, because the other players won't get to read it until I've read it
completely. If the move was transmitted to the other players just before
triggering the event, they would get to read the dialogue at the same time I
do.

There's one corner case that would need special handling however: [option]s
(or [text_input]s) in [message]s. Since those require input from the current
player, the other players shouldn't be able to get to any WML actions that
follow that [message] before the current player has transmitted his input to
them.




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Reply to this item at:

  <http://gna.org/bugs/?10871>

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