URL:
<http://gna.org/bugs/?10871>
Summary: Send event-triggering moves earlier in MP
Project: Battle for Wesnoth
Submitted by: zookeeper
Submitted on: Thursday 24/01/08 at 22:57
Category: Feature Request
Severity: 3 - Normal
Priority: 5 - Normal
Item Group: Networking
Status: None
Privacy: Public
Assigned to: None
Originator Email:
Open/Closed: Open
Discussion Lock: Any
Release: trunk
Operating System: all
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Details:
Currently, in networked MP, if I move a unit which results in a moveto event
(for instance) getting triggered, that move won't get transmitted to the
other players until the event has finished for me.
This is annoying when the event is long, for instance involving a lot of
dialogue, because the other players won't get to read it until I've read it
completely. If the move was transmitted to the other players just before
triggering the event, they would get to read the dialogue at the same time I
do.
There's one corner case that would need special handling however: [option]s
(or [text_input]s) in [message]s. Since those require input from the current
player, the other players shouldn't be able to get to any WML actions that
follow that [message] before the current player has transmitted his input to
them.
_______________________________________________________
Reply to this item at:
<http://gna.org/bugs/?10871>
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