URL:
  <http://gna.org/bugs/?10941>

                 Summary: Standing/idle animations shouldn't be accelerated
                 Project: Battle for Wesnoth
            Submitted by: zookeeper
            Submitted on: Thursday 31/01/08 at 21:06
                Category: Bug
                Severity: 3 - Normal
                Priority: 5 - Normal
              Item Group: Graphics
                  Status: None
                 Privacy: Public
             Assigned to: boucman
        Originator Email: 
             Open/Closed: Open
         Discussion Lock: Any
                 Release: for 1.4
        Operating System: all

    _______________________________________________________

Details:

As the title says; standing and idle anims shouldn't be accelerated, if
acceleration is on, or perhaps to provide an animation-level switch in WML
with which a single anim can be told to never be accelerated.




    _______________________________________________________

Reply to this item at:

  <http://gna.org/bugs/?10941>

_______________________________________________
  Message sent via/by Gna!
  http://gna.org/


_______________________________________________
Wesnoth-bugs mailing list
[email protected]
https://mail.gna.org/listinfo/wesnoth-bugs

Reply via email to