URL:
<http://gna.org/bugs/?10941>
Summary: Standing/idle animations shouldn't be accelerated
Project: Battle for Wesnoth
Submitted by: zookeeper
Submitted on: Thursday 31/01/08 at 21:06
Category: Bug
Severity: 3 - Normal
Priority: 5 - Normal
Item Group: Graphics
Status: None
Privacy: Public
Assigned to: boucman
Originator Email:
Open/Closed: Open
Discussion Lock: Any
Release: for 1.4
Operating System: all
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Details:
As the title says; standing and idle anims shouldn't be accelerated, if
acceleration is on, or perhaps to provide an animation-level switch in WML
with which a single anim can be told to never be accelerated.
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Reply to this item at:
<http://gna.org/bugs/?10941>
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