Update of bug #6501 (project wesnoth):

              Item Group:                  Editor => Multiplayer            
                  Status:                    None => Postponed              

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Follow-up Comment #5:

Postponed for 1.5
Details to decide:
- what to do about keep and player placed near the mirror line (they will be
very close)
- mirror the road (which can cause ugly "V") or draw them after the mirror
operation. The road noise can make them slightly not symmetric. Maybe remove
this noise or make its randomness symmetric too. 
- allow odd number of players ?
- Need to decide the interface, but maybe just create a new key in random map
schema and so just add symmetric template in the list of maps. This will also
allow other patterns (X, Y, X and Y, hexagonal or triangular) with possibly
some grouping of allied players

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