URL:
  <http://gna.org/bugs/?10994>

                 Summary: NULL Player ally positions shown on load.
                 Project: Battle for Wesnoth
            Submitted by: None
            Submitted on: Tuesday 02/05/2008 at 19:42 CET
                Category: Bug
                Severity: 3 - Normal
                Priority: 5 - Normal
              Item Group: Multiplayer
                  Status: None
                 Privacy: Public
             Assigned to: None
        Originator Email: [EMAIL PROTECTED]
             Open/Closed: Open
         Discussion Lock: Any
                 Release: 1.3.15+svn
        Operating System: kubuntu

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Details:


A null player was used to create shop keepers at the begining of a mp map. 
This works properly by not showing their positions to the active players when
the game is started.  The allied units are only revealed when the move into
view.

When the game is loaded, even though the share_view=no is used for the side,
all the shop keeper units views are shown.

[Relic]



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File Attachments:


-------------------------------------------------------
Date: Tuesday 02/05/2008 at 19:42 CET  Name: Dark_Maze_Turn_4.gz  Size: 498kB
  By: None

<http://gna.org/bugs/download.php?file_id=3744>
-------------------------------------------------------
Date: Tuesday 02/05/2008 at 19:42 CET  Name: DarkMaze.tar.gz  Size: 22kB  
By: None

<http://gna.org/bugs/download.php?file_id=3743>

    _______________________________________________________

Reply to this item at:

  <http://gna.org/bugs/?10994>

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