URL:
<http://gna.org/bugs/?10994>
Summary: NULL Player ally positions shown on load.
Project: Battle for Wesnoth
Submitted by: None
Submitted on: Tuesday 02/05/2008 at 19:42 CET
Category: Bug
Severity: 3 - Normal
Priority: 5 - Normal
Item Group: Multiplayer
Status: None
Privacy: Public
Assigned to: None
Originator Email: [EMAIL PROTECTED]
Open/Closed: Open
Discussion Lock: Any
Release: 1.3.15+svn
Operating System: kubuntu
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Details:
A null player was used to create shop keepers at the begining of a mp map.
This works properly by not showing their positions to the active players when
the game is started. The allied units are only revealed when the move into
view.
When the game is loaded, even though the share_view=no is used for the side,
all the shop keeper units views are shown.
[Relic]
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File Attachments:
-------------------------------------------------------
Date: Tuesday 02/05/2008 at 19:42 CET Name: Dark_Maze_Turn_4.gz Size: 498kB
By: None
<http://gna.org/bugs/download.php?file_id=3744>
-------------------------------------------------------
Date: Tuesday 02/05/2008 at 19:42 CET Name: DarkMaze.tar.gz Size: 22kB
By: None
<http://gna.org/bugs/download.php?file_id=3743>
_______________________________________________________
Reply to this item at:
<http://gna.org/bugs/?10994>
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