Update of bug #10877 (project wesnoth):

                  Status:                   Fixed => In Progress            
             Open/Closed:                  Closed => Open                   

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Follow-up Comment #2:

All right, the next one in line would be this: the same as the previous
example (which now works), except that now we'll also add a [filter] so that
the ability is only active when the unit is standing in a specific location
(wiki says: "[filter] Standard Unit Filter: If the unit owning the ability
does not match this filter, the ability will be inactive.").


        [hides]
            id=project_cloak
            name= _ "project cloak"
            description= _ ""
            name_inactive= _ "project cloak"
            description_inactive= _ ""
            affect_self=no
            affect_allies=yes

            [filter]
                x,y=10,10
            [/filter]

            [affect_adjacent]
                adjacent=n,ne,se,s,sw,nw

                [filter]
                [/filter]
            [/affect_adjacent]
        [/hides]


This, however, doesn't work. The ability seems to be active always (hiding
adjacent friendlies), instead of only working in 10,10.

This was on 1.3.15.

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Reply to this item at:

  <http://gna.org/bugs/?10877>

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