Update of bug #10877 (project wesnoth):
Status: Fixed => In Progress
Open/Closed: Closed => Open
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Follow-up Comment #2:
All right, the next one in line would be this: the same as the previous
example (which now works), except that now we'll also add a [filter] so that
the ability is only active when the unit is standing in a specific location
(wiki says: "[filter] Standard Unit Filter: If the unit owning the ability
does not match this filter, the ability will be inactive.").
[hides]
id=project_cloak
name= _ "project cloak"
description= _ ""
name_inactive= _ "project cloak"
description_inactive= _ ""
affect_self=no
affect_allies=yes
[filter]
x,y=10,10
[/filter]
[affect_adjacent]
adjacent=n,ne,se,s,sw,nw
[filter]
[/filter]
[/affect_adjacent]
[/hides]
This, however, doesn't work. The ability seems to be active always (hiding
adjacent friendlies), instead of only working in 10,10.
This was on 1.3.15.
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<http://gna.org/bugs/?10877>
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