Follow-up Comment #1, bug #11022 (project wesnoth):

Appendix to way 2:

This savegame should be a bestcase for optimisation due to leaving out TC
since it is a tiny map (28x28 random map) with 6 times the same faction so
basically the same units will occur using exactly the same images. This
*should* result in a clearly reduced ram usage, since those units have only
to be in ram once.

General appendix:

My basic settings were all graphical options active (all kinds of animations,
idle anim frequency somewhere medium, colored cursors, floating numbers,
special effects, whatever).
It makes no difference if running in accelerated mode or in normal speed, so
fir testing purpose normal speed can be used to get the ram usage up.

    _______________________________________________________

Reply to this item at:

  <http://gna.org/bugs/?11022>

_______________________________________________
  Nachricht geschickt von/durch Gna!
  http://gna.org/


_______________________________________________
Wesnoth-bugs mailing list
[email protected]
https://mail.gna.org/listinfo/wesnoth-bugs

Reply via email to