Update of bug #6745 (project wesnoth):
Status: Confirmed => Works For Me
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Follow-up Comment #11:
I can't open the files in 1.3.15+svn, but I don't see a way to either move
onto the scripted orc's hexes or to block his scripted moves. All the first
turn recruits' traits are predetermined, and the orc moves before them
anyway.
If the bug involves moving the quick archer to the right and across the
channel (and into the path of the other scripted grunt), then I'd say this
shouldn't occur unless the player blatantly ignores the instructions (not
attacking the initial orc etc.).
That's why I'm marking this "works for me".
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