URL:
<http://gna.org/bugs/?11141>
Summary: Leaders AI without keep on map
Project: Battle for Wesnoth
Submitted by: vendanna
Submitted on: Sunday 02/24/08 at 10:03
Category: Bug
Severity: 2 - Minor
Priority: 5 - Normal
Item Group: Artificial Intelligence
Status: None
Privacy: Public
Assigned to: None
Originator Email:
Open/Closed: Open
Discussion Lock: Any
Release: 1.3.18
Operating System: Windows ME
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Details:
At the moment, if on the map there isn't a keep, all ai leaders will try to
go to an imaginary keep asigned to (0,0) to recruit units. (in reality they
go to 1,1 because they can't reach 0,0)
This is a bug, tought the chances to see them on any normal map is slim.
What I wish is a check on the leader AI in which if there isn't any keep on
the map, it changes their behaviour to the one of a normal unit.
This way, you could have scenarios in which you must defeat a leader in order
to pass in which there isn't any keep.
_______________________________________________________
Reply to this item at:
<http://gna.org/bugs/?11141>
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