URL:
  <http://gna.org/bugs/?11141>

                 Summary: Leaders AI without keep on map
                 Project: Battle for Wesnoth
            Submitted by: vendanna
            Submitted on: Sunday 02/24/08 at 10:03
                Category: Bug
                Severity: 2 - Minor
                Priority: 5 - Normal
              Item Group: Artificial Intelligence
                  Status: None
                 Privacy: Public
             Assigned to: None
        Originator Email: 
             Open/Closed: Open
         Discussion Lock: Any
                 Release: 1.3.18
        Operating System: Windows ME

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Details:

At the moment, if on the map there isn't a keep, all ai leaders will try to
go to an imaginary keep asigned to (0,0) to recruit units. (in reality they
go to 1,1 because they can't reach 0,0)

This is a bug, tought the chances to see them on any normal map is slim.

What I wish is a check on the leader AI in which if there isn't any keep on
the map, it changes their behaviour to the one of a normal unit.

This way, you could have scenarios in which you must defeat a leader in order
to pass in which there isn't any keep.




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Reply to this item at:

  <http://gna.org/bugs/?11141>

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