URL:
<http://gna.org/bugs/?11183>
Summary: Null Unit with 0 Moves + random traits (Quick) can
move
Project: Battle for Wesnoth
Submitted by: None
Submitted on: Saturday 03/01/2008 at 02:21 CET
Category: Bug
Severity: 3 - Normal
Priority: 5 - Normal
Item Group: Multiplayer
Status: None
Privacy: Public
Assigned to: None
Originator Email: [EMAIL PROTECTED]
Open/Closed: Open
Discussion Lock: Any
Release: 1.3.19
Operating System: kubuntu
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Details:
Making a final check on Dark Maze when I found this one.
I was using the following...
[unit]
type={TYPE}
x={X}
y={Y}
side=7
upkeep=loyal
moves=0
random_traits=yes
generate_description=yes
ai_special=guardian
[/unit]
Was also using EE+EOM+Default
Side 7 is the shop keepers for the Dark Maze map, one of them was a Lancer
that was quick and resilient.
During the 5 local players moves the moves of the Lancer were listed as
0/11.
My guess is that when the turn starts quick requires the moves to be put at
max moves + 1, since they never moved without the traits. Not sure on this.
The traits were added since shopkeepers could be attacked if players weren't
careful; to keep the balance between enemy and shop keepers if they did end
up fighting.
[Relic]
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