URL:
  <http://gna.org/bugs/?11263>

                 Summary: incomplete description of magical melee attacks in
help files
                 Project: Battle for Wesnoth
            Submitted by: vaxquis
            Submitted on: Saturday 03/15/2008 at 10:09
                Category: Bug
                Severity: 2 - Minor
                Priority: 5 - Normal
              Item Group: Documentation
                  Status: None
                 Privacy: Public
             Assigned to: None
        Originator Email: 
             Open/Closed: Open
         Discussion Lock: Any
                 Release: 1.4
        Operating System: any?

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Details:

in unit_description, after the +{SPECIAL_NOTES}, there's only
+{SPECIAL_NOTES_MAGICAL} concerning ranged attacks, but while some units have
magical melee, the helpfile still reads:

(from special-notes.cfg)

#define SPECIAL_NOTES_MAGICAL
    _" The ranged attacks of this unit are magical, and always have a high
chance of hitting an opponent."#enddef
 
making the statement incomplete for units having BOTH magical melee and
ranged attack, and completely false for units having only magical melee (is
there any unit like this in base campaigns?)

proposed solutions:
a) (the worse one) make a distinction and define two (or three) versions of
MAGICAL (completely new SPECIAL_NOTES_MAGICAL_MELEE, and new
SPECIAL_NOTES_MAGICAL_RANGED (as a wrapper of the old SPECIAL_NOTES_MAGICAL
for compatibility?), and maybe a third desc. for units with both)
b) (the better one) rewrite the SPECIAL_NOTES_MAGICAL like " The unit has
magical attacks, which always have a high chance of hitting an opponent."




    _______________________________________________________

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