Follow-up Comment #3, bug #11281 (project wesnoth):

Has been somehow reproduced 3 times independant of server load. Host an Isar,
set yourself (the host) as player 4. Now, if many players joins the game
simultaneously; some will get kicked out and some will leave ghosts. The
problem has'nt been reproduced with host as player 1. May be easier to spot
on a loaded server since the greater probability to get simultaneous
connections.

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