Follow-up Comment #1, bug #11307 (project wesnoth):
Empty comment = IE stinks
Anyway, as I was saying, if you put a variable in turn_at= then it will cause
Wesnoth to bring up a C++ error if you use $variable. If you use
turn_at=variable then it simply ignores and starts the next scenario at turn
0. This is not a big deal for regular scenarios, but I consider it an issue
for MP campaign, as you might need to start the scenario at a specific turn,
so you store something as a variable and bring it to the turn_at=$variable.
Anyway, I attached a fairly minimalistic MP campaign which uses it as a
variable to show the error.
(file #3985)
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Additional Item Attachment:
File name: mpcampturnat.zip Size:2 KB
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