URL:
<http://gna.org/bugs/?11317>
Summary: Liberty - unit type being changed doesn't change
alignment
Project: Battle for Wesnoth
Submitted by: None
Submitted on: Tuesday 03/18/2008 at 15:16 CET
Category: Bug
Severity: 2 - Minor
Priority: 5 - Normal
Item Group: Campaign
Status: None
Privacy: Public
Assigned to: None
Originator Email: [EMAIL PROTECTED]
Open/Closed: Open
Discussion Lock: Any
Release: 1.4
Operating System: Windows XP
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Details:
There are a few occasions in this campaign where the types of certain units
change. At the end of the mission Civil Disobedience, the player's units are
changed from 'peasant'-style units to 'outlaw'-style units, but their
alignments do not change from neutral to chaotic like they are supposed to.
Same in the mission Unlawful Orders - at dusk, the enemy units are changed
from various lawful human units to different undead units but their alignment
doesn't change from lawful to chaotic.
Attached is a savegame demonstrating the problem. Just end turn and have a
look at the enemy units, and the problem should be obvious.
_______________________________________________________
File Attachments:
-------------------------------------------------------
Date: Tuesday 03/18/2008 at 15:16 CET Name:
Liberty-Unlawful_Orders-AlignmentBug.gz Size: 32kB By: None
<http://gna.org/bugs/download.php?file_id=3991>
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<http://gna.org/bugs/?11317>
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