URL:
  <http://gna.org/bugs/?11317>

                 Summary: Liberty - unit type being changed doesn't change
alignment
                 Project: Battle for Wesnoth
            Submitted by: None
            Submitted on: Tuesday 03/18/2008 at 15:16 CET
                Category: Bug
                Severity: 2 - Minor
                Priority: 5 - Normal
              Item Group: Campaign
                  Status: None
                 Privacy: Public
             Assigned to: None
        Originator Email: [EMAIL PROTECTED]
             Open/Closed: Open
         Discussion Lock: Any
                 Release: 1.4
        Operating System: Windows XP

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Details:

There are a few occasions in this campaign where the types of certain units
change. At the end of the mission Civil Disobedience, the player's units are
changed from 'peasant'-style units to 'outlaw'-style units, but their
alignments do not change from neutral to chaotic like they are supposed to.
Same in the mission Unlawful Orders - at dusk, the enemy units are changed
from various lawful human units to different undead units but their alignment
doesn't change from lawful to chaotic.

Attached is a savegame demonstrating the problem. Just end turn and have a
look at the enemy units, and the problem should be obvious.



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File Attachments:


-------------------------------------------------------
Date: Tuesday 03/18/2008 at 15:16 CET  Name:
Liberty-Unlawful_Orders-AlignmentBug.gz  Size: 32kB   By: None

<http://gna.org/bugs/download.php?file_id=3991>

    _______________________________________________________

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  <http://gna.org/bugs/?11317>

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