Follow-up Comment #11, bug #11438 (project wesnoth):
What went wrong is that ESR inserted a "{PLACE_IMAGE
scenery/circle-magic-glow.png 19 30}" into the scenario even though that
image is >72x72 and thus cannot be placed that way. I removed it from that
scenario entirely instead of placing it correctly because the image placed
correctly would look dorky since the big circle would mostly be hovering over
the chasm.
For wmllint to notice, it'd need to be able to detect image dimensions from
the image files and check whether an image of other than 72x72 size makes
sense in that context. Probably not worth the trouble really.
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