URL:
<http://gna.org/bugs/?11486>
Summary: assert in unit_types.cpp line 1004 (related to unit
types lazy loading?)
Project: Battle for Wesnoth
Submitted by: ilor
Submitted on: Sunday 04/13/2008 at 16:31
Category: Bug
Severity: 4 - Important
Priority: 7 - High
Item Group: Units
Status: None
Privacy: Public
Assigned to: None
Originator Email:
Open/Closed: Open
Discussion Lock: Any
Release: trunk
Operating System: Windows
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Details:
When playing campaign I got an assert in unit_types.cpp line 1004 when
pressing 'd' for unit description on a new, not-seen-before unit, that has
just appeared via an ingame event.
The backtrace below is for a case when I manually removed "Mage" from the
known units list, and then loaded up a THoT scenario where a mage is
auto-summoned at the very beginning. Pressing 'd' fired up the assert message
(clicking ignore in the dialog made the game die anyway).
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File Attachments:
-------------------------------------------------------
Date: Sunday 04/13/2008 at 16:31 Name: gdb1.txt Size: 15kB By: ilor
<http://gna.org/bugs/download.php?file_id=4198>
_______________________________________________________
Reply to this item at:
<http://gna.org/bugs/?11486>
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