URL:
  <http://gna.org/bugs/?11495>

                 Summary: Sound sources discared after reloading a saved game
                 Project: Battle for Wesnoth
            Submitted by: shadowmaster
            Submitted on: Monday 04/14/2008 at 14:45
                Category: Bug
                Severity: 4 - Important
                Priority: 5 - Normal
              Item Group: Sound and music
                  Status: None
                 Privacy: Public
             Assigned to: None
        Originator Email: 
             Open/Closed: Open
         Discussion Lock: Any
                 Release: 1.4.1+svn
        Operating System: GNU/Linux

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Details:

Sound sources declared in prestart events are written to saved games as part
of those prestart events. However, the game engine discards such event
information when loading a saved game, thus the result is many sound sources
missing after reloading.

Saving sound sources at the same level [item]s are in saved games would be a
good solution.




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  <http://gna.org/bugs/?11495>

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