URL:
<http://gna.org/bugs/?11495>
Summary: Sound sources discared after reloading a saved game
Project: Battle for Wesnoth
Submitted by: shadowmaster
Submitted on: Monday 04/14/2008 at 14:45
Category: Bug
Severity: 4 - Important
Priority: 5 - Normal
Item Group: Sound and music
Status: None
Privacy: Public
Assigned to: None
Originator Email:
Open/Closed: Open
Discussion Lock: Any
Release: 1.4.1+svn
Operating System: GNU/Linux
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Details:
Sound sources declared in prestart events are written to saved games as part
of those prestart events. However, the game engine discards such event
information when loading a saved game, thus the result is many sound sources
missing after reloading.
Saving sound sources at the same level [item]s are in saved games would be a
good solution.
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Reply to this item at:
<http://gna.org/bugs/?11495>
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