URL:
<http://gna.org/bugs/?11570>
Summary: Animate both attacker and defender like in a real
attack
Project: Battle for Wesnoth
Submitted by: shadowmaster
Submitted on: Friday 04/25/2008 at 14:07
Category: Feature Request
Severity: 1 - Wish
Priority: 3 - Low
Item Group: WML
Status: None
Privacy: Public
Assigned to: None
Originator Email:
Open/Closed: Open
Discussion Lock: Any
Release: SVN trunk
Operating System: Any
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Details:
It would be nice if [animate_unit] WML tag could be extended to be able not
just to animate the attacker or defender in separate instances, but also to
animate them simultaneously like it is done in real attacks in Wesnoth. For
the WML side, the defender could be looked for using a [filter_second]. There
is little to modify besides this; the current behavior or playing only the
attacker's animation could be achieved therefore by not providing a
[filter_second] in WML.
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Reply to this item at:
<http://gna.org/bugs/?11570>
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