URL:
  <http://gna.org/bugs/?11570>

                 Summary: Animate both attacker and defender like in a real
attack
                 Project: Battle for Wesnoth
            Submitted by: shadowmaster
            Submitted on: Friday 04/25/2008 at 14:07
                Category: Feature Request
                Severity: 1 - Wish
                Priority: 3 - Low
              Item Group: WML
                  Status: None
                 Privacy: Public
             Assigned to: None
        Originator Email: 
             Open/Closed: Open
         Discussion Lock: Any
                 Release: SVN trunk
        Operating System: Any

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Details:

It would be nice if [animate_unit] WML tag could be extended to be able not
just to animate the attacker or defender in separate instances, but also to
animate them simultaneously like it is done in real attacks in Wesnoth. For
the WML side, the defender could be looked for using a [filter_second]. There
is little to modify besides this; the current behavior or playing only the
attacker's animation could be achieved therefore by not providing a
[filter_second] in WML.




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  <http://gna.org/bugs/?11570>

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