URL:
<http://gna.org/bugs/?11589>
Summary: With "skip AI moves", units leave a trail while
attacking
Project: Battle for Wesnoth
Submitted by: shadowmaster
Submitted on: Monday 04/28/2008 at 18:30
Category: Bug
Severity: 3 - Normal
Priority: 5 - Normal
Item Group: Graphics
Status: None
Privacy: Public
Assigned to: boucman
Originator Email:
Open/Closed: Open
Discussion Lock: Any
Release: 1.4.x and trunk
Operating System: Any?
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Details:
When "skip AI moves" option is turned on for 1.4.1+svn, if an AI-controlled
unit moves from one hex to another to attack other unit, it will leave a
trail of itself in its original hex until its (and the defender's) combat
animations finish. That trail may disappear before the animations finish in
case of an event forces the original location hex to be updated, such as a
mouse over by the user during the combat display.
This is known to happen across all 1.4 branch revisions/releases at the
moment.
_______________________________________________________
Reply to this item at:
<http://gna.org/bugs/?11589>
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