Follow-up Comment #1, bug #11592 (project wesnoth):
I think it is part of the engine limitation (due to be solved in 1.5 IIRC)
for multihex images in general. A known workaround is to use haloes instead.
id est:
++
[item]
x=3
y=21
halo=path_to_some_gigantic_picture.png
[/item]
--
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