Follow-up Comment #1, bug #11592 (project wesnoth):

I think it is part of the engine limitation (due to be solved in 1.5 IIRC)
for multihex images in general. A known workaround is to use haloes instead.
id est:

++
[item]
  x=3
  y=21
  halo=path_to_some_gigantic_picture.png
[/item]
--

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