URL:
  <http://gna.org/bugs/?11837>

                 Summary: AI never moves its leader
                 Project: Battle for Wesnoth
            Submitted by: seahen
            Submitted on: Tuesday 06/17/2008 at 14:17
                Category: None
                Severity: 3 - Normal
                Priority: 5 - Normal
              Item Group: None
                  Status: None
                 Privacy: Public
             Assigned to: None
        Originator Email: 
             Open/Closed: Open
         Discussion Lock: Any
                 Release: 1:1.4-1
        Operating System: Kubuntu

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Details:

The AI never moves its leader a significant distance from its starting
castle, even when it has too little gold to recruit anything and no income,
or even when there's an empty keep elsewhere that would allow recruitment
from closer to the enemy.

An easy way to replicate this bug is to make a two-player map with a third
keep in the center, and watch an AI play against another AI, with unlimited
turns. The middle keep goes unused.




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