URL:
  <http://gna.org/bugs/?11842>

                 Summary: Animations getting mixed up on advancement
                 Project: Battle for Wesnoth
            Submitted by: zookeeper
            Submitted on: Wednesday 18/06/08 at 23:32
                Category: Bug
                Severity: 4 - Important
                Priority: 5 - Normal
              Item Group: None
                  Status: None
                 Privacy: Public
             Assigned to: boucman
        Originator Email: 
             Open/Closed: Open
         Discussion Lock: Any
                 Release: trunk r27255
        Operating System: win xp

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Details:

How to reproduce: recruit a mage, advance it to either red mage or white
mage, and then start using the magic attack. Occasionally you'll see and hear
the mage's attack animation instead of the red/white mage animation. I'm not
sure what units are affected, since not all of them seem to be, but at least
mages are.

If you look at a savefile after doing this, there are bits and pieces of the
mage's missile animation WML inside the fireball animation WML (in case of a
red mage), which looks pretty weird.

It's not a really recently introduced bug, since I've seen it for the first
time probably at least a month or two ago. Assigning to boucman for now,
although I guess it be caused by some save/load/replay-related things instead
of the animation engine itself.




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