URL:
<http://gna.org/bugs/?11842>
Summary: Animations getting mixed up on advancement
Project: Battle for Wesnoth
Submitted by: zookeeper
Submitted on: Wednesday 18/06/08 at 23:32
Category: Bug
Severity: 4 - Important
Priority: 5 - Normal
Item Group: None
Status: None
Privacy: Public
Assigned to: boucman
Originator Email:
Open/Closed: Open
Discussion Lock: Any
Release: trunk r27255
Operating System: win xp
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Details:
How to reproduce: recruit a mage, advance it to either red mage or white
mage, and then start using the magic attack. Occasionally you'll see and hear
the mage's attack animation instead of the red/white mage animation. I'm not
sure what units are affected, since not all of them seem to be, but at least
mages are.
If you look at a savefile after doing this, there are bits and pieces of the
mage's missile animation WML inside the fireball animation WML (in case of a
red mage), which looks pretty weird.
It's not a really recently introduced bug, since I've seen it for the first
time probably at least a month or two ago. Assigning to boucman for now,
although I guess it be caused by some save/load/replay-related things instead
of the animation engine itself.
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Reply to this item at:
<http://gna.org/bugs/?11842>
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