URL:
  <http://gna.org/bugs/?11881>

                 Summary: tcoloring sub-animations
                 Project: Battle for Wesnoth
            Submitted by: turin
            Submitted on: Tuesday 06/24/2008 at 17:22
                Category: Feature Request
                Severity: 3 - Normal
                Priority: 5 - Normal
              Item Group: WML
                  Status: None
                 Privacy: Public
             Assigned to: None
        Originator Email: 
             Open/Closed: Open
         Discussion Lock: Any
                 Release: 1.5.1+svn
        Operating System: all

    _______________________________________________________

Details:

( http://www.wesnoth.org/forum/viewtopic.php?f=21&t=21503&start=15 )

Essentially, sub-animations are automatically tcolored, but  not the color of
the current side - they always have magenta>red applied, even if the side
they're on is blue, or green, or whatever. This can lead to strange things
like parts of the animation looking correct if the unit is on side 1, but
looking bad if it is not.

It seems like a good idea to have sub-animations correctly tcolored. I can
think of a few ways to do this - automatically apply tcolor to every element
of the animation (including [frame]s, [missile_frame]s, and [xxx_frame]s),
have a new key apply_tcolor=yes|no (yes by default?) to go in either
[animation] or [frame], or just allow unit variables to be used in the
animation so you could do something like ~TC(magenta,$unit.side).




    _______________________________________________________

Reply to this item at:

  <http://gna.org/bugs/?11881>

_______________________________________________
  Message sent via/by Gna!
  http://gna.org/


_______________________________________________
Wesnoth-bugs mailing list
[email protected]
https://mail.gna.org/listinfo/wesnoth-bugs

Reply via email to