URL:
<http://gna.org/bugs/?11935>
Summary: Unit events multiply when saving the game
Project: Battle for Wesnoth
Submitted by: zookeeper
Submitted on: Monday 30/06/08 at 09:12
Category: Bug
Severity: 4 - Important
Priority: 5 - Normal
Item Group: WML
Status: None
Privacy: Public
Assigned to: None
Originator Email:
Open/Closed: Open
Discussion Lock: Any
Release: 1.4.3
Operating System: win xp
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Details:
How to reproduce: start a game and get yourself a necrophage. Save, load,
and kill something. You get +2 max hitpoints from the feeding instead of +1.
In the savefile's [snapshot] the necrophage's unit event is listed twice. If
you save again, there's now three of them in there.
So, it looks like whenever you save the game, an the extra copy of the event
gets added to the savefile.
P.S. If some unique id=-like identifier for unit [event]s helps in fixing
them properly (I'd imagine it could make it easier to check and make sure the
same event isn't added multiple times, for instance), then feel free to add
something like that. It isn't any kind of a burden for the WML author to add
identifiers like that.
_______________________________________________________
Reply to this item at:
<http://gna.org/bugs/?11935>
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