URL:
<http://gna.org/bugs/?12186>
Summary: AI takes over control if host disconnects
Project: Battle for Wesnoth
Submitted by: None
Submitted on: Samstag 16.08.2008 um 20:10 CEST
Category: Bug
Severity: 4 - Important
Priority: 5 - Normal
Item Group: Multiplayer
Status: None
Privacy: Public
Assigned to: None
Originator Email:
Open/Closed: Open
Discussion Lock: Any
Release: 1.4.4
Operating System: linux
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Details:
OK, so disconnects happen. Either the client crashes or the carrier signal
gets lost. No need to worry - simply rejoin your game if observers are
allowed. BUT, if you are host then sometimes the AI takes over control,
perhaps in a race when the server has to decide whom to make the next host.
This can really screw up your MP experience if you come back and the AI
played the most crucial turn in your whole game. As we all play without
auto-saves on bigger scenarios to reduce any lags this can be truly annoying.
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Reply to this item at:
<http://gna.org/bugs/?12186>
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