URL:
<http://gna.org/bugs/?12227>
Summary: Improving [endlevel]
Project: Battle for Wesnoth
Submitted by: zookeeper
Submitted on: Monday 25/08/08 at 19:57
Category: Feature Request
Severity: 3 - Normal
Priority: 5 - Normal
Item Group: WML
Status: None
Privacy: Public
Assigned to: mordante
Originator Email:
Open/Closed: Open
Discussion Lock: Any
Release: trunk
Operating System: all
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Details:
Here's my suggestion for sanitizing [endlevel]:
Firstly, only victory and defeat need to be valid as results. This means that
result=continue and result=continue_no_save would be deprecated (but should
probably continue functioning as they have for now, for backwards
compatibility - a wmllint conversion would probably be easy to do though).
To replace them, we'd need three new keys:
[endlevel]
carryover_report=yes|no (whether to show the gold calculations dialog,
default yes)
save=yes|no (whether to create the beginning-of-scenario save for the
next scenario, default yes)
linger_mode=yes|no (whether to remain in linger mode or to skip directly
to the next scenario, default yes)
[/endlevel]
One could then use any combination of these in conjunction with
result=victory in order to do what result=continue and
result=continue_no_save were used for, and more. For example to skip the gold
report and linger mode after a story-only scenario but still save the game.
_______________________________________________________
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<http://gna.org/bugs/?12227>
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