Update of bug #9440 (project wesnoth):

                  Status:                    None => Upstream Problem       

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Follow-up Comment #4:

There seem to be two different sets of issues here.  One is around
disappearing replay controls (bug #4410, duplicated as  bug #7495).  YogiHH
fixed that one in late February.  It was easily replicated on Linux and I had
seen it myself.

The other is Windows-only lossage associated with switching Wesnoth out of
full-screen mode into windowed mode or via Alt-Tab to another program.  This
never reproduced under Linux at all, AFAIK, and I can't make it happen now. 
Nothing like it has been reported from Mac-land, either. 

I looked at all the places in the Wesnoth code that are conditionalized on
WIN32; the only one that looks even remotely like it could be relevant is in
video.cpp and has a note attached that says "SDL under Windows doesn't seem
to like hardware surfaces for some reason."

Whether that comment is relevant or not, it doesn't look to me as if this bug
can be anything other than a problem with the Windows SDL port not matching
the behavior of the Linux one; there simply is not enough Windows-specific
code in Wesnoth's display handling for it to be otherwise. (As opposed to,
say, filesystem issues, where there is a significant amount of
Windows-specific logic internal to Wesnoth in which bugs could be lurking).

More specifically, it looks like Windows SDL is failing to clean up properly
when it hands control of the display back to Windows. (I would be completely
unsurprised if it turned out that the underlying problem is in the Windows
APIs that the SDL port is using.)

I am therefore marking this "Upstream problem" and requesting that submitter
([EMAIL PROTECTED]) push it back to the SDL team.

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Reply to this item at:

  <http://gna.org/bugs/?9440>

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