URL:
<http://gna.org/bugs/?12557>
Summary: SotBE - The Human Army - WML error empties
battlefield, reserves
Project: Battle for Wesnoth
Submitted by: None
Submitted on: Sunday 11/02/2008 at 05:00 CET
Category: Bug
Severity: 3 - Normal
Priority: 5 - Normal
Item Group: Campaign
Status: None
Privacy: Public
Assigned to: None
Originator Email: [EMAIL PROTECTED]
Open/Closed: Open
Discussion Lock: Any
Release: 1.5.5
Operating System: windows XP
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Details:
At the end of The Human Army scenario in the Son of the Black Eye campaign,
an errant [kill] statement obliterates everything on the map:
[kill]
animate="no"
fire_event="no"
id="$stored_helper.id"
[/kill]
This statement occurs in the middle of a series of store/unstore unit
commands which seem overly convoluted to me. Anyway, $stored_helper.id must
not be properly defined at this point, causing the statement to kill everyone
(including reserves). Adding a defined id (ex. "Bob") (and commenting out a
following unstore unit) allows the scenario to complete properly. I have
attached a save file directly before this bug triggers.
_______________________________________________________
File Attachments:
-------------------------------------------------------
Date: Sunday 11/02/2008 at 05:00 CET Name:
SotBE-The_Human_Army_Turn_12_-_before_bug Size: 397kB By: None
<http://gna.org/bugs/download.php?file_id=4973>
_______________________________________________________
Reply to this item at:
<http://gna.org/bugs/?12557>
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