URL:
  <http://gna.org/bugs/?12559>

                 Summary: AI leader movement glitches, ignores ZoC
                 Project: Battle for Wesnoth
            Submitted by: None
            Submitted on: Sunday 11/02/2008 at 17:22 CET
                Category: Bug
                Severity: 3 - Normal
                Priority: 5 - Normal
              Item Group: Artificial Intelligence
                  Status: None
                 Privacy: Public
             Assigned to: None
        Originator Email: [EMAIL PROTECTED]
             Open/Closed: Open
         Discussion Lock: Any
                 Release: 1.5.5
        Operating System: windows XP

    _______________________________________________________

Details:


While playing several campaigns (SotBE, NR) in 1.5.5 I've noticed that the AI
leader seems to behave oddly. Specifically, the following glitches occur:

1) Leader appears to "teleport" across multiple hexes (within normal movement
range); specifically, the movement animation is not shown and the UI does not
track the movement. This happens particularly often in castles.

2) Leader moves to a keep, disappears for a moment, then reappears. The first
few times this happened I thought the WML was modifying the leader somehow,
but it seems to happen nearly every time on most any scenario.

3) Leader ignores ZoC.

These glitches don't seem to affect other enemy units, and seem to have been
newly added since 1.5.4.




    _______________________________________________________

Reply to this item at:

  <http://gna.org/bugs/?12559>

_______________________________________________
  Message sent via/by Gna!
  http://gna.org/


_______________________________________________
Wesnoth-bugs mailing list
[email protected]
https://mail.gna.org/listinfo/wesnoth-bugs

Reply via email to