URL:
<http://gna.org/bugs/?12559>
Summary: AI leader movement glitches, ignores ZoC
Project: Battle for Wesnoth
Submitted by: None
Submitted on: Sunday 11/02/2008 at 17:22 CET
Category: Bug
Severity: 3 - Normal
Priority: 5 - Normal
Item Group: Artificial Intelligence
Status: None
Privacy: Public
Assigned to: None
Originator Email: [EMAIL PROTECTED]
Open/Closed: Open
Discussion Lock: Any
Release: 1.5.5
Operating System: windows XP
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Details:
While playing several campaigns (SotBE, NR) in 1.5.5 I've noticed that the AI
leader seems to behave oddly. Specifically, the following glitches occur:
1) Leader appears to "teleport" across multiple hexes (within normal movement
range); specifically, the movement animation is not shown and the UI does not
track the movement. This happens particularly often in castles.
2) Leader moves to a keep, disappears for a moment, then reappears. The first
few times this happened I thought the WML was modifying the leader somehow,
but it seems to happen nearly every time on most any scenario.
3) Leader ignores ZoC.
These glitches don't seem to affect other enemy units, and seem to have been
newly added since 1.5.4.
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<http://gna.org/bugs/?12559>
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