URL:
<http://gna.org/bugs/?12668>
Summary: LoW: The Chief Must Die - errors after loading
saved game twice
Project: Battle for Wesnoth
Submitted by: None
Submitted on: Wednesday 12/03/2008 at 04:17 CET
Category: Bug
Severity: 3 - Normal
Priority: 5 - Normal
Item Group: Campaign
Status: None
Privacy: Public
Assigned to: None
Originator Email: [EMAIL PROTECTED]
Open/Closed: Open
Discussion Lock: Any
Release: 1.5.6
Operating System: windows xp
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Details:
While playing through "The Chief Must Die" I noticed strange behavior after
loading a save game twice. The initial level start and the first save game
loaded after starting Battle for Wesnoth seem to work correctly. The second
save loaded (i.e. load a save, then load the save again) caused crashes (no
error message) and excessively long delays (1+ minute of full CPU usage)
during the orange player's turn. Restarting Battle for Wesnoth and loading
the exact same save file allowed the level to continue normally. My guess
would be that the ai logic applied to the orange units isn't getting reset
correctly on level load.
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