URL:
  <http://gna.org/bugs/?12668>

                 Summary: LoW: The Chief Must Die - errors after loading
saved game twice
                 Project: Battle for Wesnoth
            Submitted by: None
            Submitted on: Wednesday 12/03/2008 at 04:17 CET
                Category: Bug
                Severity: 3 - Normal
                Priority: 5 - Normal
              Item Group: Campaign
                  Status: None
                 Privacy: Public
             Assigned to: None
        Originator Email: [EMAIL PROTECTED]
             Open/Closed: Open
         Discussion Lock: Any
                 Release: 1.5.6
        Operating System: windows xp

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Details:


While playing through "The Chief Must Die" I noticed strange behavior after
loading a save game twice. The initial level start and the first save game
loaded after starting Battle for Wesnoth seem to work correctly. The second
save loaded (i.e. load a save, then load the save again) caused crashes (no
error message) and excessively long delays (1+ minute of full CPU usage)
during the orange player's turn. Restarting Battle for Wesnoth and loading
the exact same save file allowed the level to continue normally. My guess
would be that the ai logic applied to the orange units isn't getting reset
correctly on level load. 




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