URL:
<http://gna.org/bugs/?12689>
Summary: Crash on startup when using poolalloc
Project: Battle for Wesnoth
Submitted by: esr
Submitted on: Friday 12/05/2008 at 19:25
Category: Bug
Severity: 3 - Normal
Priority: 5 - Normal
Item Group: None of the others
Status: None
Privacy: Public
Assigned to: dave
Originator Email:
Open/Closed: Open
Discussion Lock: Any
Release: trunk rev 31288
Operating System: Linux
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Details:
Program received signal SIGSEGV, Segmentation fault.
[Switching to Thread 0x7f8a51fb56f0 (LWP 29490)]
0x00000000009adeeb in free_chunk_from_block (chunk=0x0) at
src/poolalloc.c:137
137 block->header.allocated_chunks--;
Current language: auto; currently c
(gdb) bt
#0 0x00000000009adeeb in free_chunk_from_block (chunk=0x0)
at src/poolalloc.c:137
#1 0x00000000009ae41f in free_memory (ptr=0x0) at src/poolalloc.c:314
#2 0x00000000009ae1b9 in collect_memory_from_other_threads ()
at src/poolalloc.c:240
#3 0x00000000009ae34b in get_block (chunk_size=248) at src/poolalloc.c:283
#4 0x00000000009ae3b7 in allocate_memory (size=248) at src/poolalloc.c:299
#5 0x00000000009ae4eb in malloc (size=248) at src/poolalloc.c:329
#6 0x00007f8a46129c27 in pa_xmalloc () from /usr/lib/libpulse.so.0
#7 0x00007f8a4611dfeb in pa_mainloop_new () from /usr/lib/libpulse.so.0
#8 0x00007f8a46127ec3 in pa_threaded_mainloop_new ()
from /usr/lib/libpulse.so.0
#9 0x00007f8a46378477 in pulse_new ()
from /usr/lib/alsa-lib/libasound_module_pcm_pulse.so
#10 0x00007f8a46377a14 in _snd_pcm_pulse_open ()
from /usr/lib/alsa-lib/libasound_module_pcm_pulse.so
#11 0x00007f8a4e427b72 in ?? () from /usr/lib/libasound.so.2
#12 0x00007f8a4e428217 in ?? () from /usr/lib/libasound.so.2
#13 0x00007f8a5195eff5 in ?? () from /usr/lib/libSDL-1.2.so.0
#14 0x00007f8a51932578 in SDL_OpenAudio () from /usr/lib/libSDL-1.2.so.0
#15 0x00007f8a504d9cd7 in Mix_OpenAudio () from
/usr/lib/libSDL_mixer-1.2.so.0
#16 0x0000000000a60f5e in sound::init_sound () at src/sound.cpp:327
#17 0x00000000004256d4 in game_controller (this=0x7fff59fe8970, argc=1,
argv=0x7fff59fe91e8) at src/game.cpp:434
#18 0x0000000000425c60 in do_gameloop (argc=1, argv=0x7fff59fe91e8)
at src/game.cpp:1951
#19 0x0000000000426f33 in main (argc=1, argv=0x7fff59fe91e8)
at src/game.cpp:2196
(gdb)
_______________________________________________________
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