URL:
  <http://gna.org/bugs/?12764>

                 Summary: Detect potential one-sided dialogue with wmllint
                 Project: Battle for Wesnoth
            Submitted by: dfranke
            Submitted on: Friday 12/19/2008 at 10:12
                Category: Feature Request
                Severity: 1 - Wish
                Priority: 5 - Normal
              Item Group: WML
                  Status: None
                 Privacy: Public
             Assigned to: None
        Originator Email: 
             Open/Closed: Open
         Discussion Lock: Any
                 Release: 1.5.6+svn
        Operating System: Linux

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Details:

Add a check in wmllint that detects if the speaker for a message is a
character who might not exist at the time the message is triggered.  That is,
make sure that the speaker is either unit/second_unit, or a character whose
death triggers the end of the scenario.  Getting this right all the time is
probably very difficult if not formally uncomputable, but catching the common
cases ought to be easy.




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