URL:
<http://gna.org/bugs/?12821>
Summary: Animation engine too slow when there are many
units, even off-screen
Project: Battle for Wesnoth
Submitted by: shadowmaster
Submitted on: Tuesday 01/06/2009 at 16:31
Category: Bug
Severity: 3 - Normal
Priority: 5 - Normal
Item Group: Graphics
Status: None
Privacy: Public
Assigned to: boucman
Originator Email:
Open/Closed: Open
Discussion Lock: Any
Release: 1.5.7+svn and later, probably
Operating System: Where. SDL runs
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Details:
Per discussion on IRC, Boucman forced me to drop this meaningless bug report
that is supposed to mean that he should optimize the animation engine when
there are many off-screen units.
_______________________________________________________
Reply to this item at:
<http://gna.org/bugs/?12821>
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