URL:
  <http://gna.org/bugs/?12821>

                 Summary: Animation engine too slow when there are many
units, even off-screen
                 Project: Battle for Wesnoth
            Submitted by: shadowmaster
            Submitted on: Tuesday 01/06/2009 at 16:31
                Category: Bug
                Severity: 3 - Normal
                Priority: 5 - Normal
              Item Group: Graphics
                  Status: None
                 Privacy: Public
             Assigned to: boucman
        Originator Email: 
             Open/Closed: Open
         Discussion Lock: Any
                 Release: 1.5.7+svn and later, probably
        Operating System: Where. SDL runs

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Details:

Per discussion on IRC, Boucman forced me to drop this meaningless bug report
that is supposed to mean that he should optimize the animation engine when
there are many off-screen units.




    _______________________________________________________

Reply to this item at:

  <http://gna.org/bugs/?12821>

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