URL:
  <http://gna.org/bugs/?12867>

                 Summary: Units with [standing_anim] do not honor layering
and have glitchy selection anims
                 Project: Battle for Wesnoth
            Submitted by: shadowmaster
            Submitted on: Friday 01/16/2009 at 17:10
                Category: Bug
                Severity: 2 - Minor
                Priority: 5 - Normal
              Item Group: Graphics
                  Status: None
                 Privacy: Public
             Assigned to: boucman
        Originator Email: 
             Open/Closed: Open
         Discussion Lock: Any
                 Release: 1.5.7+svn r32135
        Operating System: Debian lenny

    _______________________________________________________

Details:

Units which are using a [standing_anim], such as Wolf Rider, Wolf and Sky
Drake in mainline, do not honor layering and are drawn above the terrain
layers, regardless of the [standing_anim] that is active at that moment.

Reproducing: with Debug Mode, create one of those units on a Keep or Castle
tile of tall enough walls, or create the unit in a corner of a stretch Wall
(tile "Xos") corridor. A good example is the human player's keep in the Test
Scenario; if you spawn a Wolf Rider and look carefully, you'll notice that
the wolf's legs are drawn over one of the walls.

*Note* than an exception seems to be the Vampire Bat and its unit line;
possibly because their [standing_anim]s are much longer than the
aforementioned units'.

---

It also occurs that those units' selection animations may be apparently
interrupted by the [standing_anim], making the white flash too short to be
noticeable at times, or at least shorter than other units which don't use
[standing_anim]

Reproducing: with Debug Mode, create one of those units anywhere and try
selecting it. Create a unit without [standing_anim] elsewhere and try
selecting it. Compare. In the test scenario you can easily compare a Wolf
Rider against the player's leader Silver Mage.




    _______________________________________________________

Reply to this item at:

  <http://gna.org/bugs/?12867>

_______________________________________________
  Message sent via/by Gna!
  http://gna.org/


_______________________________________________
Wesnoth-bugs mailing list
[email protected]
https://mail.gna.org/listinfo/wesnoth-bugs

Reply via email to