URL:
<http://gna.org/bugs/?12926>
Summary: Wesnoth crashes when fiddling with the sound buffer
size slider
Project: Battle for Wesnoth
Submitted by: grzywacz
Submitted on: Sunday 02/01/2009 at 18:42
Category: Bug
Severity: 3 - Normal
Priority: 5 - Normal
Item Group: Sound and music
Status: None
Privacy: Public
Assigned to: grzywacz
Originator Email:
Open/Closed: Open
Discussion Lock: Any
Release: 1.5.8+svn
Operating System: Gentoo Linux
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Details:
Program received signal SIGSEGV, Segmentation fault.
[Switching to Thread 0x7fe0b7dfd700 (LWP 26394)]
0x00007fe0b62a2ce6 in _Eff_PositionDeinit () from
/usr/lib/libSDL_mixer-1.2.so.0
(gdb) bt
#0 0x00007fe0b62a2ce6 in _Eff_PositionDeinit () from
/usr/lib/libSDL_mixer-1.2.so.0
#1 0x00007fe0b62a4f4e in Mix_CloseAudio () from
/usr/lib/libSDL_mixer-1.2.so.0
#2 0x00000000009bcfd5 in sound::close_sound ()
#3 0x00000000009bd0af in sound::reset_sound ()
#4 0x00000000009a5fb7 in preferences::save_sound_buffer_size ()
#5 0x00000000006e716a in preferences::(anonymous
namespace)::preferences_dialog::process_event ()
#6 0x00000000009740dd in events::raise_process_event ()
#7 0x000000000095afd5 in gui::dialog::process ()
#8 0x000000000095ba3c in gui::dialog::show ()
#9 0x00000000006e676c in preferences::show_preferences_dialog ()
#10 0x00000000008249b1 in events::menu_handler::preferences ()
#11 0x0000000000979bda in hotkey::command_executor::execute_command ()
#12 0x000000000085d5ad in play_controller::execute_command ()
#13 0x000000000097c621 in hotkey::execute_command ()
#14 0x000000000097ef2f in hotkey::command_executor::show_menu ()
#15 0x0000000000864cbc in play_controller::show_menu ()
#16 0x00000000007d1df4 in controller_base::play_slice ()
#17 0x000000000056f518 in playsingle_controller::play_human_turn ()
#18 0x0000000000568c6e in playsingle_controller::play_side ()
#19 0x0000000000569338 in playsingle_controller::play_turn ()
#20 0x000000000056c150 in playsingle_controller::play_scenario ()
#21 0x000000000055c2d7 in play_game ()
#22 0x000000000041fcb1 in (anonymous namespace)::game_controller::launch_game
()
#23 0x0000000000424ad2 in main ()
_______________________________________________________
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