URL:
<http://gna.org/bugs/?12981>
Summary: Cutting the number of clicks required to move units
by half
Project: Battle for Wesnoth
Submitted by: None
Submitted on: Thursday 02/12/2009 at 21:11 CET
Category: Feature Request
Severity: 3 - Normal
Priority: 5 - Normal
Item Group: User Interface
Status: None
Privacy: Public
Assigned to: None
Originator Email: [email protected]
Open/Closed: Open
Discussion Lock: Any
Release: All
Operating System: All
_______________________________________________________
Details:
Moving f.e. 30 units accross the map means 60 clicks every turn. 30 to select
them and 30 to select the target. This can be tedius on larger maps where not
much happens in the early turns.
Suggestion: let the player cycle between Prev/Next units with the keyboard,
f.e. V and N.
Important: do not center the screen on the Prev/Next unit: do nothing if
it’s already on the screen, just highlight it. Compromise: if it’s not on
the screen just scroll it the barest minimum amount in order to make it show
up on one of the edges.
Alternative: don’t scroll the screen at all, if the unit is outside the
screen just pop up some hovering bubble at the edge of the screen in the
general direction of the unit. The idea is to try to keep the screen in the
target area as much as possible, so that it would be easy to move many units
into the same area.
This way, moving many units long distance without much action is like
alternating N - click, N - click, N - click, and as the screen stays largely
at the same place, you don’t even have to move the mouse around much to
move many units to the same area, making the process very quick and
efficient.
_______________________________________________________
Reply to this item at:
<http://gna.org/bugs/?12981>
_______________________________________________
Message sent via/by Gna!
http://gna.org/
_______________________________________________
Wesnoth-bugs mailing list
[email protected]
https://mail.gna.org/listinfo/wesnoth-bugs